


Bethesda is the best for this, they give you the same tools they use to make the game, and it's a hella nice tool you can do scenes, dialog, sounds, animations, graphics all through the same interface and link it all together into multi-faceted quests. If the devs don't at least release some guides as to file formats and what various files can do, it will be a long road to a full conversion mod like the ones we've seen in Warband. In Warband the graphics objects could be opened with standard tools, not the case now.

Unlike in warband you now need voice actors and a means to synchronize dialog with voice recording. Googling, 'Mount & Blade mods' will literally bring up hundreds of mods available for download, and TaleWorlds gives detailed instruction, tools, and forums for insight in developing your own modules for Mount&Blade. To do a total conversion mod you have to be able to access behaviors, dialog, graphics objects, scenes, and so forth. There are Star Wars mods, post-nuclear war mods, civil war, and western mods, just to name a few. The mods we are seeing so far are mostly just folks changing text entries in the various xml files in the Module Data folders easy to do. Originally posted by ♋️LunarCainEX🐶:Game is still early Access and I doubt Official Modding Tools are even released.ĭev tools are a convenience, not a necessity.
